Patrick Panella

About

Highly motivated individual with seven years of experience in developing and implementing Unreal Engine software solutions. Proven expertise in developing, testing and debugging high performing vr and game oriented applications with a keen eye for detail. Skilled in object-oriented programming, 3D modeling, and texture / material asset authoring. Deep understanding of the Unreal development process, constantly demonstrating a passion for learning new features within Unreal.

Unreal Engine Developer & Game Designer.

Experience with Unreal C++, Blueprints, materials, UMG, Lumen, Nanite, datatables, static mesh optimization, subsystems, and more.

  • Degree: Bachelor's
  • Email: trynnstarcaller@gmail.com
  • Work Status: Available
  • Major: Game Development
  • City: Chico CA

I graduated from California State University Chico with a bachelor's degree, majoring in video game development and minoring in video game design. Upon graduation I held a 3.4 GPA. Since then I've helped four employers by contributing my knowledge and skill to build realtime projects for customers and clients using Unreal Engine. I enjoy playing video games in my free time and learning new features and tech from Epic Games as well as diving into web development every now and then.

Facts

My professional career has been quite satisfying so far. I've had the opportunity to work on some exciting projects with some very talented people. I look forward to future adventures with new teams!

Years
Professional Experience

Plus

Project
Contributions

Employers
Previously

Plus

Professional Relationships
Created

Skills & Software

Unreal C++ | Unreal Blueprint | C# | Python | Verse | Javascript | HTML5 | CSS
  • Unreal Engine
  • Maya
  • Visual Studio
  • Visual Code
  • Substance Designer
  • Substance Painter
  • Adobe Photoshop
  • Adobe Xd
  • Git/Subversion
  • Jira
  • Confluence
  • Bitbucket

Resume

I've worked for four companies in my professional career . I've learned a lot over the years and I've always enjoyed being tasked with difficult problems to solve.

Summary

Developer Experience

Design, prototype, and implementation of gameplay systems and logic in Unreal C++ and Blueprint including (but not limited to) player investment, data driven content, player input, UI, product configurators, VR systems, mobile AR, vector related math, Blueprint animation, and Unreal Engine plugins. Experience with Windows, Vive, Rift, Android, and iOS.

Tech Artist Experience

Creation and implementation of 3D content pipelines for Unreal Engine. Experience with scene and asset creation, lighting/Lumen, optimization/Nanite, profiling. Strong knowledge of Unreal Engine material creation, pipeline best practices, 3D authoring with Maya, UV mapping, texture authoring with Substance Designer/Painter, file organization. Experience with Python scripting in Unreal, Blueprint utility tools, and Level Sequencer. Some experience with Maya scripting, Niagara, Metasound, Substrate, UE Procedural Content Generation tools.

Other Experience

Experience with Amazon services such as SQS, S3, Cloudwatch, EC2, and using those with Unreal Engine. Experience with AWS Amplify for deploying websites. Experience with Pixel Streaming, Http, and Websockets in Unreal Engine. Some experience with the AWS SDK for C++. Some experience with Unreal Engine for Fortnite (UEFN) and their new language Verse. Strong communication skills. Strong multidisciplinary collaboration skills. Shipped many projects to clients in the VR/AR development realm. Launched configurator applications through the web to customers.



Professional Experience

Unreal Software Developer

5/24 - Present

TruGolf, Remote

  • Design and implement game features and architecture in Unreal Engine.
  • Collaborate with other developers and teams to find successful solutions to problems.

Unreal Software Engineer

10/23 - 02/24

Ioconic, Remote

  • Designed and Implemented systems and features for an unannounced game, including a character customization system and a dynamic multi-camera system.
  • Optimized features in the game world.
  • Collaborated with other developers to ensure implementations were cohesive.

Software Engineer

08/22 - 05/23

Interior Logic Group, Remote

  • Architected and developed a UE plugin that acted as the visual foundation for an online configurator using AWS SQS for communication to a MySQL data backend.
  • Exposed more than 50 artist friendly properties across 25 different classes to improve workflow.
  • Developed a data driven UI that handled hundreds of selections displaying different types of data including Meshes, Materials, Levels, Data Assets, Strings, Floats, and Names.

VP of Virtual Technology

09/19 - 06/22

Curativly, Chico, CA

  • Architected and developed real-time interior design software in Unreal that used Web Sockets to configure over 20 product categories across 8 different architectural styles, deployed to a pixel streamed environment.
  • 3D modeled more than 100 ArchViz assets in Maya and created over 50 different texture assets in Substance Designer.
  • Created a system that would batch render images for over 1000 unique door handle combinations using Unreal Engine with ray–traced lighting.

Unreal Engine Developer

06/17 - 06/19

Theia Interactive, Chico, CA

  • Contributed as a developer on multiple bespoke VR and AR applications for clients such as Epic Games, Google Deepmind, HP, Mohawk, and Toll Brothers within deadlines as short as 2 weeks.
  • Built a UE plugin that was used on more than 5 different VR projects to provide core input functionality and features such as interactions, a virtual camera and a measuring tape.

Education

Bachelor of Science in Computer Animation & Video Game Development with a minor in video game design

2015 - 2017

California State University Chico, Chico, CA

  • Learned the fundamentals of game design.
  • Learned coding for video games.
  • Learned 3D modeling and texturing.
  • Worked on many team projects in a handful of different courses.

Associate Degree for Transfer

2013 - 2015

Butte Community College, Oroville, CA

  • General Education

Portfolio

Development





Art
montana-forge

Recommendations

Patrick's code is robust, clean, well documented and consistent. He designed our UE5 visualization backend, it was easy to work with, robustly built and not overly engineered.

Yu Hua Guo

Software Engineer

LinkedIn Recommendation

I am writing to highly recommend Patrick for his exceptional skills and contributions in working with Unreal Engine. Over the past three years, I have witnessed his deep understanding of the engine, his ability to overcome complex challenges, and his dedication to delivering outstanding results.

Subhed Chavan

Software Engineer

LinkedIn Recommendation

As a C++ programmer specializing in Unreal Engine development, Patrick consistently demonstrates an extraordinary level of expertise and passion for his craft. His ability to navigate complex coding challenges, optimize performance, and implement innovative solutions is truly remarkable.

Nicholas Madden

Senior 3D Architect

LinkedIn Recommendation

Contact

If you have any questions or if you'd to like to inquire for more information, please contact me using the form below.

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