About
Highly motivated individual with seven years of experience in developing and implementing Unreal Engine software solutions. Proven expertise in developing, testing and debugging high performing vr and game oriented applications with a keen eye for detail. Skilled in object-oriented programming, 3D modeling, and texture / material asset authoring. Deep understanding of the Unreal development process, constantly demonstrating a passion for learning new features within Unreal.
Unreal Engine Developer & Game Designer.
Experience with Unreal C++, Blueprints, materials, UMG, Lumen, Nanite, datatables, static mesh optimization, subsystems, and more.
- Degree: Bachelor's
- Email: trynnstarcaller@gmail.com
- Work Status: Available
- Major: Game Development
- City: Chico CA
I graduated from California State University Chico with a bachelor's degree, majoring in video game development and minoring in video game design. Upon graduation I held a 3.4 GPA. Since then I've helped four employers by contributing my knowledge and skill to build realtime projects for customers and clients using Unreal Engine. I enjoy playing video games in my free time and learning new features and tech from Epic Games as well as diving into web development every now and then.
Facts
My professional career has been quite satisfying so far. I've had the opportunity to work on some exciting projects with some very talented people. I look forward to future adventures with new teams!
Years
Professional Experience
Plus
Project
Contributions
Employers
Previously
Plus
Professional Relationships
Created
Skills & Software
- Unreal Engine
- Maya
- Visual Studio
- Visual Code
- Substance Designer
- Substance Painter
- Adobe Photoshop
- Adobe Xd
- Git/Subversion
- Jira
- Confluence
- Bitbucket
Resume
I've worked for four companies in my professional career . I've learned a lot over the years and I've always enjoyed being tasked with difficult problems to solve.
Summary
Developer Experience
Design, prototype, and implementation of gameplay systems and logic in Unreal C++ and Blueprint including (but not limited to) player investment, data driven content, player input, UI, product configurators, VR systems, mobile AR, vector related math, Blueprint animation, and Unreal Engine plugins. Experience with Windows, Vive, Rift, Android, and iOS.
Tech Artist Experience
Creation and implementation of 3D content pipelines for Unreal Engine. Experience with scene and asset creation, lighting/Lumen, optimization/Nanite, profiling. Strong knowledge of Unreal Engine material creation, pipeline best practices, 3D authoring with Maya, UV mapping, texture authoring with Substance Designer/Painter, file organization. Experience with Python scripting in Unreal, Blueprint utility tools, and Level Sequencer. Some experience with Maya scripting, Niagara, Metasound, Substrate, UE Procedural Content Generation tools.
Other Experience
Experience with Amazon services such as SQS, S3, Cloudwatch, EC2, and using those with Unreal Engine. Experience with AWS Amplify for deploying websites. Experience with Pixel Streaming, Http, and Websockets in Unreal Engine. Some experience with the AWS SDK for C++. Some experience with Unreal Engine for Fortnite (UEFN) and their new language Verse. Strong communication skills. Strong multidisciplinary collaboration skills. Shipped many projects to clients in the VR/AR development realm. Launched configurator applications through the web to customers.
Professional Experience
Unreal Software Developer
5/24 - Present
TruGolf, Remote
- Design and implement game features and architecture in Unreal Engine.
- Collaborate with other developers and teams to find successful solutions to problems.
Unreal Software Engineer
10/23 - 02/24
Ioconic, Remote
- Designed and Implemented systems and features for an unannounced game, including a character customization system and a dynamic multi-camera system.
- Optimized features in the game world.
- Collaborated with other developers to ensure implementations were cohesive.
Software Engineer
08/22 - 05/23
Interior Logic Group, Remote
- Architected and developed a UE plugin that acted as the visual foundation for an online configurator using AWS SQS for communication to a MySQL data backend.
- Exposed more than 50 artist friendly properties across 25 different classes to improve workflow.
- Developed a data driven UI that handled hundreds of selections displaying different types of data including Meshes, Materials, Levels, Data Assets, Strings, Floats, and Names.
VP of Virtual Technology
09/19 - 06/22
Curativly, Chico, CA
- Architected and developed real-time interior design software in Unreal that used Web Sockets to configure over 20 product categories across 8 different architectural styles, deployed to a pixel streamed environment.
- 3D modeled more than 100 ArchViz assets in Maya and created over 50 different texture assets in Substance Designer.
- Created a system that would batch render images for over 1000 unique door handle combinations using Unreal Engine with ray–traced lighting.
Unreal Engine Developer
06/17 - 06/19
Theia Interactive, Chico, CA
- Contributed as a developer on multiple bespoke VR and AR applications for clients such as Epic Games, Google Deepmind, HP, Mohawk, and Toll Brothers within deadlines as short as 2 weeks.
- Built a UE plugin that was used on more than 5 different VR projects to provide core input functionality and features such as interactions, a virtual camera and a measuring tape.
Education
Bachelor of Science in Computer Animation & Video Game Development with a minor in video game design
2015 - 2017
California State University Chico, Chico, CA
- Learned the fundamentals of game design.
- Learned coding for video games.
- Learned 3D modeling and texturing.
- Worked on many team projects in a handful of different courses.
Associate Degree for Transfer
2013 - 2015
Butte Community College, Oroville, CA
- General Education
Recommendations
Contact
If you have any questions or if you'd to like to inquire for more information, please contact me using the form below.